Won my store's Deputy event tonight with this deck. It's a variant of the "Super Mario"/ "Sloane Actions" archetype.
Some of the differences here are as follows:
A Coach Comes to Town: In testing I found that if my opponent wasn't playing enough deeds for whatever reason, I'd lose out on my best economy card (This is a Holdup!). ACCTT doesn't depend on my opponent to be effective. I'd have preferred to keep them both, but since they're in the same slot, it was an even swap.
I also realize that potentially takes bounties away from Fred Aims. As it turned out, all of the bounties he picked up came from calling out Morgan's Influence dudes when they were booted out after buying deeds with their home ability.
As a side note, I was thinking about putting in some Extortions instead, but I feel that Unprepared is far too important in the same slot.
Election Day Slaughter: This was an addition that seemed to fit well in the deck, as it gives my opponent a choice: either have a shootout with me, or ace a dude.
Jake Smiley: I swapped Jake in for Travis. I lose some consistency on the initial hand in exchange for +2 influence when it counts. The extra influence allows me to put in:
Barton Everest: In my testing, I was finding that Mario was cheating far more than I liked, making him vulnerable. I figured Barton could use that to his advantage, turning Flushes into Full Houses. As such, he actually is a viable second main shooter. But the real reason he was there was to draw out my opponent's Cheatin' cards before sending in Mario. I've noticed that when there's a dude on the table who gets a bonus for Cheatin', opponents tend to save Cheatin' cards for him, even if it'd be better to use them on another dude...
Jokers: OK, so they didn't help me get any Straight Flushes like I was hoping, but the times when they won me lowball were a nice bonus, allowing me to have a little extra rock and be a little more aggressive, knowing I'd get first shootout action. My jokers always turn up in lowball draws no matter what deck I'm running, so I might as well make use of that... ;)
I played a 4th Ring deck and a Morgan Landslide deck. Both went pretty well; I don't think the clowns were getting the hexes they needed. It turned into a control race as he tried to get out deeds faster than Allie could stack up tokens.
The Morgan match was closer for a while, but I was able to catch out one of his dudes after using his home ability and knock down his influence. With Barton and Mario keeping two of his deeds from producing (and snagging their control), it wasn't long before Allie's stack o'blue did its thing.
I haven't had to play it against any Law Dogs or Sloane decks yet. I think it'd be good against most LD decks, who might not be able to keep up with the token rush. A solid 16x3 Sloane Dudeslide would be a tough matchup, I think. They would probably outshoot me, they'd have backup dudes, and could keep up with their own Allie. I think the best advantage I'd have in that situation is the sheer amount of Cheatin' punishment this deck is packing. I don't think I ever had fewer than 2 in my hand in any given round...
3 comments |
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Feb 24, 2015 Gozik |
Feb 24, 2015
Gozik
-> I don't think the clowns were getting the hexes they needed. It turned into a control race as he tried to get out deeds faster than Allie could stack up tokens. Clowns have Forget and Paralisys Mark( and usually start with Leon). With your structure they almost always win lowball and act first. How did you manage to stack Allie tokens? |
Feb 24, 2015
kemikos
Well, he certainly wasn't expecting Super Mario. He started Leon and gave him Forget first thing, then I moved Mario to the Square. He took Leon to town so that he could bring in Smiling Tom, his starting stud. Against a normal Sloane deck, that would have been a ballsy but not unreasonable move, as the Hex Slingin' he was holding would have made his Full House into a Straight Flush; of course, most Sloane decks aren't packing Cheatin' cards like this one does. When the dust settled, he had to spend his Hex Slingin' and burn his Forget just to keep Leon alive, but then he was home and booted. After that the only other Hex he came up with was Fetch, and it was too little, too late. |
-> I don't think the clowns were getting the hexes they needed. It turned into a control race as he tried to get out deeds faster than Allie could stack up tokens.
Clowns have Forget and Paralisys Mark( and usually start with Leon). With your structure they almost always win lowball and act first. How did you manage to stack Allie tokens?