Whiskey In the Jar,Monkey in the Bar (Newcastle Epitaph)

published Jul 30, 2017 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Whiskey In the Jar,Monkey in the Bar Revised 2 1 1

tzimsce 13

Newcastle Epitaph 2017 - 6th place

6 comments
Jul 30, 2017 DoomDog

This gets a like purely on the strength of the deck name :)

Jul 31, 2017 Harlath

Surely one of the great Doomtown deck names, and matched by an equally fine performance and deck!

Baijiu Jar is really strong, pleased to see it being made use of. Hard to think of sensible areas of debate here - did you find yourself missing Cheatin' punishment on occasion or did the plentiful card draw help overcome this?

Mugging might sometimes fit in depending on the meta? An aggressive job might help in some match-ups, but it is difficult to think of one that would fit and where the value slot isn't already in use. :(

Well done!

Jul 31, 2017 tzimsce

I found the last couple of games quite difficult. I struggled for GR and lack of studs didn't help. Tom's FMB just turned off Mr. Outang and Graham's bounty hunter deck is very strong. Any advice would be welcome as I quite like the theme of the deck and would like to continue playing it.

Aug 01, 2017 DoomDog

Maybe swapping the Extra Bet for Town Council would help, as it's cheaper to play. The Orphanage is another option if you stick with the 2CP deeds.

Aug 01, 2017 Harlath

Hamshanks and keeping Mr. Outang at home so that he can boot to join a fight on come crashing in with Rabbit's Lunar Leap might help protect you from Full Moon Brotherhood? Part somebody else in Townsquare so they can call your opponent out before they can trigger Full Moon Brotherhood?

If you're finding GR a struggle, you could also try dropping two of Asakichi Cooke, Clementine Lepp and Yunxu Jiang for Randall and one of Benjamin Washington or Xiaodan Li? This would free up 1-2GR and keep you on the same influence, with a further boost to sculpting your first turn's hand with Benjamin Washington and lowering turn 1's upkeep, giving you another GR. I think even squeezing one more GR in will make a big difference, as it means starting with 3GR and therefore a minimum of 4 after lowball (assuming you lose) + upkeep: enough to afford your most expensive deeds rather than having to wait an extra turn.

The changes above would concentrate your influence in Randall which can be risky, but also gives you a 1GR dude to use as a bullet catcher.

Combating Law Dogs/Bounty Hunter: pushing up the number of copies of Shotgun to 3x or even 4x? It is great for killing gunslinger tokens. The starting posse tweaks suggested above will also help give the ghost rock to get a shotgun in to play more quickly. Or as you mentioned you're sometimes short on studs, perhaps one or two Bowie Knife (or even Pearl-Handled Revolver, although it isn't quite on value as there are "only" 4x 5s if we exclude your starts) could help, and then you could fetch whichever weapon you need at a given moment with your Doomsday Supply?

As ever, just my view and bear in mind my advice's inconsistent track record.

Aug 01, 2017 tzimsce

Thanks to both of you for the advice. I've made some changes as per your suggestions, I look forward to giving them a try.