Tunnels! (Revolver 3)

published Jan 01, 2020 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
A Secret Tunnel (for Daniel Oravasaari) 0 0 0
Inspiration for
None yet

jordan caldwell 347

4 comments
Jan 02, 2020 Findegil

Explorer's Lodge seems to combo well with the Tunnels/FiHP to let jump in and kick out the occupant (or pay to unboot your own Dude)?

Also Moving Forward would be great for loeball-tutoring for the The Whateley Estate (or a Surveyor's Office against an oot-heavy opponent?

Jan 02, 2020 jordan caldwell

This is why The Sanatorium over other homes. Also, if you don't want influence, you can always opt for Huckster skill, which amounts to a +3 swing (or potentially +6 with Ambrose Douglas) on a single key Puppet pull.

I am happy with the Clubs as is, both ability and structure, because once I've layed 7+ spells, the deck has the option to initiate shootouts with isolated targets with a reasonable margin of success.

If Moving Forward were to get put in, it would be with a corresponding change in structure (out 9's, Q's, or K's, in 10's), none of which this deck currently wants to explore.

Cheers.

Jan 03, 2020 Findegil

Absolutely, I get that Puppet (backed up by Sanatorium) is the primary use for the Tunnel's extra action, I was just proposing Explorer's Lodge as an additional combo.

Jan 03, 2020 jordan caldwell

Oh that is a good idea.

Question is which 9 deed to trade out!?