4 comments |
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Jan 02, 2020 Findegil |
Jan 02, 2020
jordan caldwell
This is why The Sanatorium over other homes. Also, if you don't want influence, you can always opt for Huckster skill, which amounts to a +3 swing (or potentially +6 with Ambrose Douglas) on a single key Puppet pull. I am happy with the Clubs as is, both ability and structure, because once I've layed 7+ spells, the deck has the option to initiate shootouts with isolated targets with a reasonable margin of success. If Moving Forward were to get put in, it would be with a corresponding change in structure (out 9's, Q's, or K's, in 10's), none of which this deck currently wants to explore. Cheers. |
Jan 03, 2020
Findegil
Absolutely, I get that Puppet (backed up by Sanatorium) is the primary use for the Tunnel's extra action, I was just proposing Explorer's Lodge as an additional combo. |
Jan 03, 2020
jordan caldwell
Oh that is a good idea. Question is which 9 deed to trade out!? |
Explorer's Lodge seems to combo well with the Tunnels/FiHP to let jump in and kick out the occupant (or pay to unboot your own Dude)?
Also Moving Forward would be great for loeball-tutoring for the The Whateley Estate (or a Surveyor's Office against an oot-heavy opponent?