Action • Cost 0

React: After you mark a location for a job, choose an opposing dude. That dude cannot join the mark’s posse and is not affected by the job effects.

"That circus fella's been doin' something wrong with the sick all this time!" -Ulysses Marks
"So? The plague is Gomorra's problem, not ours." -Jonah Essex
• Teejay Ralph Villahermosa • The Curtain Rises #20
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Since jobs can be some of the most powerful effects in Doomtown, being able to make sure that a particular dude cannot oppose your job can go a long way towards it being a job well done.

of course, the inherent limitation is that it only works on jobs that target locations. This means it cannot help with a Kidnapping, Ol' Fashioned Hanging, Curse of Failure, Mugging, or Forced Quarantine.

So then, which jobs to use this for? Probably the best one to use this on would be Recruitment Drive, but of course they share a value, so that makes it hard to combine.

If you want to have a reliable job on tap, this can push Desolation Row or Office of Ancestral Affairs. Or dudes like Francisco Rosales, Takahashi Jinrai, or the Epidemic Laboratory.

if you fancy jobs like Signing Over the Stores, Technological Exhibition, A Coach Comes to Town, or All Or Nothing, this can help keep that one angry stud from thwarting your plans.

As for the "not being being affected by the job effects" part, you can use this to keep a disposable dude from being the victim of an Election Day Slaughter.

all in all, a difficult card to make use of, because it requires another card to initiate the job - which eats up a lot of cards. and ultimately your opponent might not have wanted to oppose in the first place.

and that doesn't begin to touch on the stiff competition in the 10 of Clubs department - Unprepared chokes out better cards than this.