Totemkicks

published Jul 22, 2018 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

LordCrazyMoose 2

An interesting deck idea I came up with that blends the use of totems and sidekicks. I got to play a few games with it up at an small event, and it did decently well. It's honestly pretty risky to start with 1 ghost rock, no income, and no grifter. On the plus side however this deck exceeds at winning low ball. During my entire time there I believe I only lost it once.

First turn you're going to be pretty much hoping to win low ball and then immediately trying to get a job off with Francisco Rosales to get any of your sidekicks back from the graveyard to attach to Three-Eyed Hawk getting you a free sidekick. Both of Three-Eyed Hawk's abilities fuel the main meat shield of the deck effectively halving the cost to play sidekicks as long as you have 2 ghost rock, and also allowing you to ace any sidekick to cover 2 casualties.

The totem aspects of the deck are mostly manipulated via Kabeda Hakurei and Eva Bright Eyes. I use Eva Bright Eyes as my totem setter and location based caster. Kabeda Hakurei on the other hand can use her ability to do all sorts of tricks such as using Red Horse's Tail to stop dudes in town square booted, and if a Mother Bear's Rage has been set on a deed next to the opponents home you can move her to their home and use Mother Bear's Rage to call out one of their dudes a la Bounty Hunter. Kabeda Hakurei is also usually my pick to have Spirit Dance as a bit of backup in a shootout.

Shootouts are where I feel the deck gets a little sloppy. You are usually aiming for that sweet, sweet straight flush be it natural or by using Comin' Up Roses. If the deck is running efficiently you should have no problem soaking casualties and wearing the other posse down through attrition. Your natural stud bonus on Three-Eyed Hawk and Francisco Rosales is your strength.

The Gateway To Beyond ability is pretty much used in conjunction with Tse-Che-Nako's Weaving and the couple Holy Ground locations in the deck to unboot totems and spirits to grant you a little more longevity during each turn.

I'm basically still testing this deck at the moment. and im looking to improve the overall draw structure, maybe add a couple more on value deeds to get Comin' Up Roses to be a little more effective. The problem is I feel the list is pretty tight right now. Another thing I've thought about is cutting Eva Bright Eyes so that I can have a little more starting ghost rock. All in all this deck isn't going to win any tournaments by any means, but that doesn't mean it isn't fun to mess around with! Also, If you've got any suggestions feel free to leave em' below!

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