This deck revolves around using horses to isolate and control the town. Control deeds, drag combatants out of locations, boot them, etc.
4 comments |
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May 28, 2019 Findegil |
May 28, 2019
Crescens
So in the 2 games I have played with it, getting 4 of a kind has not been an issue. Not having cheatin' punishment has. It definitely needs a bunch of work, but this is a good starting point. Any recommendations? |
May 28, 2019
jordan caldwell
Ok. Two recommendations. The first, as Findegil points out, is to clean up your structure. Since you are not trying to pull Straightflush, consider trying a clean 3-value structure. You look pretty committed to 6-7-8, so I would stray from those values as little as possible. Maybe keep one 5-deed, one 5-horse, Jarrett Blake, one J-dude, and two Rope and Rides? Ideally you are looking to have five to eight off-structure cards. Next, consider stepping up your Cheatin' Punishment game. Within your 6-7-8 structure are Disarm, LeMat Revolver, This'll Hurt in the Mornin', and Quickdraw Handgun. You might even consider 1-2 cards exterior to that structure (I can recommend Coachwhip!, Ricochet, and/or It's Not What You Know...). Ideally you are looking to have between five to eight CRs (Cheatin' Resolutions). Good luck! |
May 29, 2019
Harlath
Thanks for sharing the list! :) I recommend Calling The Cavalry for competitive play, although it is very strong and may (understandably) put off casual players. Seconding the recommendation for focusing on three values and then having four to eight "off value" cards (excluding your starting dudes) - how "loose" you want the draw structure to be is a matter of personal style and how many studs you typically field in gunfights. With more studs you can get away with a looser structure. Also agree with the above on including some Cheatin' resolutions, particularly LeMat Revolver and This'll Hurt in the Mornin', unless you want to play different ones "off value". Admittedly I've seen people go far in tournaments without cheatin' resolutions and just bluffing hard! Looks like a thematic and effective deck, pushing the horse angle. I like the use of Rancher's Lariat, a card I need to use more often. |
All the deeds at 5 are nice, but seems a bit of a pile-up with hardly any matching values at other suits.
Oh, and no cheating punishment whatsoever?