Spirit Fortress

published Dec 03, 2015 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
Whateley's Spirit Fortress 10 7 7
Inspiration for
None yet

goreshde 467

Really liked the Whatley Spirit Fortress Deck. Here is my more jankie version of it

Dec 03, 2015 DoomDog

Tyxarglenak is a good call - I forgot all about the little goblin's ability to protect Nicodemus.

Dec 03, 2015 Baron_Fel

Comment I wanted to make on the original deck, but now that this is popping up more I will make it here. You are lacking a method to deal with Fred Aims or Outlaw Mask and their possibility for infinite influence in Desolation Row or Den of Thieves. Having to include The Evidence sucks, but I can't come up with any other workable solution.

Dec 04, 2015 goreshde

I am not too concerned with Outlaw mask. Late in the game the shootout structure will be top notch. I have a couple studs that can move into town square and call out who ever has the mask, unless its that awesome Master Piece Theater deck, who ever though of that is a real stud).

Fred Aims with D Row has gone out of style a little bit. This deck does lose to that. Adding 1 Evidence in instead of a spirit trail makes sense. The noon ability and spirit trails will let this deck control a couple of deeds without relying on the Fort for the win.

Dec 09, 2015 Csonti

Maybe instead of using Establishin' Who's in Charge (a pair of) Hunter Protections could also work as a CP-generation department without ruining the odds of successful pulls. Probably it would be also more consistent since you only need to draw the deed once in your hand.