An Ape Walks into a Bar v1.2 (More Booze for your Bucks)

published Aug 04, 2020 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
An Ape Walks into a Bar v1.0 2 0 9
Inspiration for
None yet

streatim 21

![Drunken Master](https://38.media.tumblr.com/926e6adbed422679d18bc336c46a8322/tumblrnags4fjuSH1ry1rm7o2r1_400.gif"Chug Chug Chug Chug!")

Apes had it worked out. No ape would philosophize, 'The mountain is and is not.' They would think, 'The banana is. I will eat the banana. There is no banana. I want another banana.' - Sir Terry Pratchett, Unseen Academicals

This is a deck where you give a drunken orangutan a gun. I feel like that alone should sell this deck.

I built this deck for the casual Ypsi league that was being run to celebrate the end of Doomtown: Reloaded, so I should start by saying that, much like my last published deck, I really don't expect this thing to be good. And, like that last deck, I'm going to publish this list prior to playing it for maximum lawlz.

But I do feel like there is a lot here that can be appreciated. Let's drop to Pros and Cons.

Pros

  1. Compared to the last deck, you're starting with money! Dependent on how your first lowball goes, you're looking at 4-6 ghost rock; not bad for a start, and more than enough to get some of your solid pieces into play. We're also starting Gina, my favorite grifter, to help us get some non-clubs in hand at the beginning.

  2. "Streatim, this has the same problem as your last deck! Lots of shootout cards that just languish in your hand..." Ah, but Asakichi Cooke helps ease this a bit, and well over 50% of the cards in deck at the start of the game can be played right out of hand without the Shootouts. And if you get stuck with a gross hand? Xiaodan Li can't handle his liquor - let Cooke throw his skinny butt out of the Saloon and into some trouble with your opponent. He's not a guaranteed Kung Fu Master without some extra stuff, but he's alright. And it helps clear some of your shootout plays.

  3. Did I mention you're giving an Orangutan a gun? And that, once given, he's ridiculously good with it? In the most ideal situation (all four Rabbit's Deceptions in hand or discard with the second Legendary Holster Aced through Gomorra Parish), you're looking at a 100% kill rate. Turn 1 you're looking at a little under 75% success if your hand and lowball hand didn't turn up any of the high value cards. I believe in his majestic, long-armed gunslinging ways, and you should too.

Cons

  1. Yeah, you're still looking at a large number of shootout plays that can stick in your hand in the early game before you're ready to go out slinging. I gotta' cop to that.

  2. Boy howdy I sure hope you can get Gommora Parish out and get that other Legendary Holster in hand to ace it before it gets drawn at the worst possible time for a pull.

  3. It's a deck built by me, and I'm notorious for making some terrible decks.

Pros Redux

  1. But do you taste that? It's on the tip of your tongue, that spicy heat brought on by the sound of clinking glasses and twangy old time piano. That's called flavor, my friends, weird flavor. And I feel like this deck has it. Just lay out your street of bars (and a church, because there's always going to be something you gotta' do on Sundays), hook your kung fu masters up with Nunchucks and Baiju Jars, give an ape a gun, and get rocking on the best kung fu bar brawls this side of a Tom Dey joint.

Author's Note

So the general concept of this deck is the exact same as the first AAWIAB; I've just revised a lot of the card choices that I made due to being tired and/or habitually lax when it came to reading cards closely. I'm not married to starting Gina, waffling between her, Zui Waidan, Randall, and Longwei Fu. The latter two make it a bit harder to get your deeds and goods out quickly, but offer great abilities to have early on, while Zui Waidan is great just because he can make Xiaodan Li as beefy as we'd like to see the little guy. I just personally like having the opportunity to drop any Techniques that wind up in my opening hand.

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