An Ape Walks into a Bar v1.0

published Oct 27, 2016 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
An Ape Walks into a Bar v1.2 (More Booze for your Bucks) 1 0 0

streatim 21

Mr. Outang has thoughts

Apes had it worked out. No ape would philosophize, 'The mountain is and is not.' They would think, 'The banana is. I will eat the banana. There is no banana. I want another banana.' - Sir Terry Pratchett, Unseen Academicals

This is a deck where you give a drunken orangutan a gun. I feel like that alone should sell it.

I built this deck for the casual Ypsi league that was being run to celebrate the end of Doomtown: Reloaded, so I should start by saying that, much like my last published deck, I really don't expect this thing to be good. And, like that last deck, I'm going to publish this list prior to playing it for maximum lawlz.

But I do feel like there is a lot here that can be appreciated. Let's drop to Pros and Cons.

Pros

  1. Using Ol' Howard to start The Place to the right of your home while Companhurst's sits to the left is fun. Nothing like 6 Income before upkeep (of which you only have 1) on Turn 1.

EDIT lol read the card, Streatim. I advocate ignoring this PRO in light of the "other streets" written on The Place. I'm still a fan of using Ol' Howard to get some interesting abilities out in turn 1 (like Gomorra Gaming Commission or The Joker's Smile), but another consideration is to drop Ol' Howard in favor of starting Longwei Fu or Randall.

  1. "Streatim, this has the same problem as your last deck! Lots of shootout cards that just languish in your hand..." Ah, but Asakichi Cooke helps ease this a bit, and well over 50% of the cards in deck at the start of the game can be played right out of hand without the Shootouts. And if you get stuck with a gross hand? Xiaodan Li can't handle his liquor - let Cooke throw his skinny butt out of the Saloon and into some trouble with your opponent. He's not a guaranteed Kung Fu Master without some extra stuff, but he's alright. And it helps clear some of your shootout plays.

  2. Did I mention you're giving an Orangutan a gun? And that, once given, he's ridiculously good with it? In the most ideal situation (all four Rabbit's Deceptions in hand or discard with the second Legendary Holster Aced through Gomorra Parish), you're looking at a 100% kill rate. Turn 1 you're looking at a little under 75% success if your hand and lowball hand didn't turn up any of the high value cards. I believe in his majestic, long-armed gunslinging ways, and you should too.

Cons

  1. Yeah, you're still looking at a large number of shootout plays that can stick in your hand in the early game before you're ready to go out slinging. I gotta' cop to that.

  2. Boy howdy I sure hope you can get Gommora Parish out and get that other Legendary Holster in hand to ace it before it gets drawn at the worst possible time for a pull.

  3. It's a deck built by me, and I'm notorious for making some terrible decks.

Pros Redux

  1. But do you taste that? It's on the tip of your tongue, that spicy heat brought on by the sound of clinking glasses and twangy old time piano. That's called flavor, my friends, weird flavor. And I feel like this deck has it. Just lay out your street of bars (and a church, because there's always going to be something you gotta' do on Sundays), hook your kung fu masters up with Nunchucks and Baiju Jars, give an ape a gun, and get rocking on the best kung fu bar brawls this side of a Tom Dey joint.

Post Comment Changes

I've pretty significantly changed the makeup of the deck following some comments, but instead of publishing a second copy right away (especially since I'm going to play it tonight and have even more revisions, I'm sure), here's my changes:

-1 Ol' Howard

-1 Gomorra Lot Commission

-1 The Place

-1 Shifu Speaks

+1 Genesee "Gina" Tailfeathers

+1 Focusing Chi

+1 Pony Express

+1 The Joker's Smile

9 comments
Oct 27, 2016 DoomDog

Nice. Only thing is that The Place doesn't boost your Companhurst's production as all your deeds are on the same street, regardless of which side of your home you play them.

Oct 27, 2016 Harlath

Minor issue that DoomDog flagged, this is the most entertaining write-up I've seen in some time. Very entertaining.

Appreciate that it isn't intended as a cut-throat tourney deck, but might it benefit from Bottom Dealin' or Coachwhip!. Appreciate this is verging on heresy by diluting the Kung-Fun Fighting. Carl Douglas wouldn't stand for it.

Oct 27, 2016 Csonti

Not only that but Ol' Howard sets the deed's production to 0 no matter what.

Oct 27, 2016 streatim

@DoomDog - Ugghhh, all this time I've missed the "other" in The Place. Yeah, that's getting yanked for something else. No reason to give your opponent 2 more ghost rock. Thanks for the catch! I'd have embarassed myself greatly later on.

@Harlath - I always aim to please! I thought about throwing some non-Kung Fu actions in, but one reason I made this deck was to fling myself into the Techniques. My other 108 decks tended to avoid them for the most part, often using cards like Bottom Dealin' instead. Because that's always good for a laugh.

There's a variation I'm also bringing to our league that deepens this further (dropping the Legendary Holster to add in the Bull Demon King Techniques), but I can't completely abandon the High Noon Orangutan concept.

Thanks for the comments and thoughts!

Oct 27, 2016 streatim

@Csonti - Right, but I'd been misreading its ability (which Ol' Howard doesn't negate). Had the ability been working as I was imagining it to (in a haze of whiskey-drenched ape fur musings), with it giving +2 Production to the leftmost deed on ALL streets (including your own), the idea would have been to have Companhurst's starting with 3 Production.

Of course, it doesn't work like that, so I've bundled up that dream and set it on fire.

I should add - this type of eyes-glazing-over-and-missing-details is also why the Gomorra Lot Commission is in there. I read "discard" and stopped before I caught "deed", and if you couldn't tell just from the list this is not a deck you want to be discarding deeds in. All in all, -1 GLC +1 Gomorra Gaming Commission & I just shouldn't do decks publicly like this.

Oct 27, 2016 Csonti

@streatim Yeah, I got it now. I thought the 6 income you mentioned is the extra 4+2 you would gain from this trick. But obviously you were talking about home+Companhurst's+the (illegal) boost from The Place. Btw I think you should let the ghost go away and replace it with some solid dude.

Anyway a really nice writeup and an interesting concept!

Oct 27, 2016 DoomDog

The Joker's Smile is useful for straight flush decks, and it's a saloon too.

Oct 28, 2016 Redgar

Mighty interested to hear how this deck turns out fer ya, so I can steal your insights! (I'm brewin' up a couple of 108 Drunk ideas with different Tao.)

Oct 29, 2016 streatim

@Redgar - You know, it wasn't nearly as bad as I thought it would be. To start with, I never had any rounds where I didn't have something to play (a common thread in my decks, as I tend to lean on shootout actions but rarely feel comfortable engaging my opponent...so they just kinda' build up). Asakichi Cooke and a few other last-minute card changes kept me cycling shootout actions when I didn't need them (and putting Kung Fu techniques into my discard to use in fights). And I should add - getting Baiju Jar and Nunchucks onto Mr. Outang (or even Xiaodan Li) on turn 1 immediately turned that character into a scary beast.

I lost both games with both the variations I was toying with, but in both cases there were some serious misplays on my part that I would recognize after the fact. I can't think of a single time the deck itself worked against me.

That being said, here's three main lessons that I'm taking with me into the next iteration:

  • This deck plays on the defensive. A lot of what I enjoy about it is using Mr. Outang as a red-furred Kung Fu blaze of death, but to get the most out of his ability, you want to make sure he's with a group of drinking Kung-Fu masters AND, to get the most out of the Baiju Jar, you'll tend to keep them in Saloons. This makes controlling Town Square a bit of a problem, and I often found myself chilling in Companhursts; safe, but boring to play against. While I lean more towards fortress builds, I much prefer to inject excitement into my games and I feel like my need to do that is what led to a lot of my misplays.
  • This may just be our Meta, but we have a player with this gross (but amazing) Morgan deck which uses This is a Holdup!, California Tax Office, and Plasma Drill to wreck your day if you don't have ghost rock. While I was never too poor to commit to my own plays, trying to do that and keep enough ghost rock to deal with their shenanigans proved to be an issue. I've been toying with a few of my card choices, picking up cheaper deeds and dudes (and adding four deeds, actually) that could help build up a better buffer of economy. This isn't Worldly Desires, after all, and I probably shouldn't have built it like it was.
  • I initially guessed that I could use techniques + Legendary Holster to either end shootouts before we drew hands or build up such a big bullet bonus that I could either guarantee straight flush or at least make my opponent flip their top 5 and hope. This...was not true, at least not with how I was playing (see point 1 - offensive = early shootouts and so before I've cleaned up my deck). My second iteration of the deck (which I'm going to test out one more time before popping up here with more funny gifs and quotes) put in a few more 3s and 4s, adding Whiskey Flasks to make it easier to turn on Mr. Outang's trait and also make it a bit easier to build decent shootout hands. It's not quite 16/3, but it's a lot closer and that should make shootouts a lot less scary.

So, basically, there's a lot of work to still be done, but I think that Mr. Outang is a GREAT addition to Kung Fu decks if you're willing to work in Baiju Jars and/or Whiskey Flasks, which is basically the core conceit I was working with.