Bai Long Tea Shop by on

The allure of the entertainers at this Saloon is impossible for a dude like Rob Wilby to resist. But that low influence clientele cuts into the profits the saloon generates, resulting in lower production.

What to do with the action?

as already mentioned, move a bullet catching dude out of town square, either forcing him to boot later or be out of position for the fight that you want to start.

combine with the influence reduction of Mayor's Office or Encroaching Darkness to create additional targets. (Also works with Blood Curse and Chastise, but that 3 is a big risk in those decks).

Empire Bakery by on

Finally a 2 cost 1 production deed on Aces.

of course you will want to protect it, because your opponent will want to park their upkeep dude on it in order to get the savings.

if you are camping your upkeep dude on the bakery, you will want a Horse or other trick in order to get unbooted use of your dude later in the turn.

Red Tears by on

Our new drifter Shaman is similar to the old Professor Duncan in that his specialty is Totems.

Red Tears will either gain you a ghost rock on the two free Totems, or recover the cost of the one cost Totems.

of course Red Tears also has an upkeep, but he is a Drifter Shaman, so he cannot be better at the job than in faction First Peoples dudes.

Doris Powell by on

Another card that has been brought back by tournament victory.

and in the case of Doris Powell, nothing has changed.

Although now Mustang is Cheaper, Swagger and Shortcut exist. That might be a deck to build.

Oh, and the Mechanical Horse uses less fuel.

Calamity Jane by on

How could our stay in Deadwood be without the "famous" Calamity Jane?

Jane is a great tool for club heavy decks that hit a block of cheatin' resolutions or for a deck that is heavy on Noon actions and counts on Jane to turn them into half of a Sun in yer eyes.

Blind Mary by on

Designed to work in concert with Steel Swarm - Blind Mary gives another option for drifter mad science.

I need to make at least one more Gadget Sidekick in the next set.

I just realized she is a reliable 3/4 stud with a Bio Charged Neutralizer --- hmmm

Tsurugi by on

Tsurugi is not much of a fighter, no better than Irving Patterson when push comes to shove.

But this bully shines when working with a posse, or if you invest in giving him a melee weapon.

Add in a Rapier and you have a four cost 4 stud with no upkeep, perfect for any violent goals.

Tsurugi is not interested in your lofty goals of controlling the town, so he will not save the day from a flood of CP deeds.

Kung Fu 0 might be hard to use, but sometimes any chance is better than none.

Len Nuanez by on

Firmly parked at the intersection of Applied and Theoretical sciences, Len Nuanez provides his services to two employers with gusto.

While either faction can and do make use of Gadget Weapons, that aspect is more often in the Law Dog wheelhouse. In this situation, Len can save you the precious action of having to trade the weapon to your key shooter - or even toss the weapon, ready to use, to a dude in Town Square.

as every Gadget player knows, the opportunity cost of booting to play your goods (on top of the value constraints to make sure that you are successful) can be a burden and a risk. With Len's second react he can slap together the parts for an Experimental Gadget to prove his latest theory, unbooting at his eureka! moment. As of now there are six Experimental Gadgets for the science savvy - up to you to decide if it is worth it.

Harry Highbinder by on

Another tournament win choice of a card to bring back.

Much like his first version, this Harry is all about Town Square. Only this time you gain a control point if you control it.

Cost-wise, Harry locks up the spot that is usually reserved for a 2 stud shooter, so that control point comes with risks. And you can only get that control point by leaving Harry in Town Square, not using his 2 influence to control locations.

If you are feeling bold, combine with Sloane Gang, Allie, Ken, and Christine for five first turn control points! - better hope that deck of yours can handle the hell you have called down upon yourself, because you have a 6 draw shootout hand.

if you are playing more conventional / long game, just having Harry in town with Sloan Gang + Allie allows you to go shopping for key gear while in a location that you usually cannot control, and that you do not want to leave.

Since Harry's control point is not optional, I am looking forward to when someone (likely a First Peoples) secures a win on account of an opposing booted Town Square Highbinder.

Abigail Lloyd by on

Outlaws and Cheatin'

it makes sense that Outlaws would have cheatin' as a faction identity, but it has always been a tricky beast to design around. Usually a cheatin' shootout hand will be the inherently better hand, and thus already be paying dividends as long as it doesn't get punished.

Abigail offers a risky solution, cheat in order to discard an opposing goods or spell. In an ideal situation, you will be the lowball winner and discard a Quickdraw Handgun or Lemat Pistol at the risk of whatever cheatin' punishment might be hiding in their play hand.

or it is Abigail on a suicide mission to discard a Yagn's Mechanical Skeleton.

she is a thieving minx - on top of all of that risk she wants to be paid twice the going rate for a shootist.

Mateo Suarez by on

Mateo here is another one of my experiments with the 2 cost / 1 upkeep profile.

Hopefully the drawn card helps you win faster, because not only does he get more expensive as the game goes on, but the bounty that you will want to stack on him can easily turn into a financial windfall for your opponent.

Maybe Combine with Belligerence or On the Lam in case circumstances keep you from using him with Deadwood Miner's Alliance.

Petunia Mallard by on

Working with my good friend and fellow Marshal Devon Green to reward his Championship in 2023.

Devon was behind Reggie Mallard joining the outlaws, and for his card he wanted Reggie's wife to be his literal partner in crime (at least at other player's private locations).

"Pet" feeds Reggie's bullet bonus, and brings the ability to help control locations during a shootout. Usually only key for shootout deeds like Carter's Bounties, Hart's Tea Shop, or Shane and Graves Security, -- but those are all popular deeds.

Petunia is also very likely to say "I don't think so" to an opposing Mariel Lewis.

Also works wonders with a Bolts o' Doom or a Ranger's Bible

Nat Wright by on

Will Wright got this dude into the the design pipeline and simply wanted a melee chain-sword dude.

now we have an environment with 10 different Melee weapons for Nat to get up close and personal with. Most of which incur no major loss from booting the item.

strap on a Tin Star and go to town.

Iris Jarvis by on

There are plenty of things to love about this card.

1 - basically the card reward for Ken Nabbe, our Thunder Boy for his victory at GameHoleCon.

2 - Ridiculously good art by David Hammond, with the Thunder Boy in the background and a likeness of his daughter, Iris.

3 - startable blessed with influence and low cost.

4 - Resolution that "always" works if you are running with Laura Banks - and works better if they cheat.

5 - or, if you are not using blessed, an 8 value, cheap 2 influence dude - which is the stuff that law Dog dreams are made of.

Rafi Hamid by on

Rafi Hamid was gunned down by Jasper Stone some time ago.

But much like jasper Stone, death just didn't stick to the deputy.

Now he is back and looking for a little bloody redemption.

He still likes Government Locations (eight in the current environment) - I suspect he scares folks that are hoping that they get to retire and get a pension.

Pair this Rafi with a good old fashioned Shotgun and you can get a permanent bullet bonus.

Looking for the bold player that combines new Rafi with his killer, Jasper Stone

"Uncle" Howard Bearclaw by on

While there are only 6 out of town locations currently in the environment, they all provide a useful boost to your economy (or to an opponent). Howard Bearclaw was a cross country runner in his youth, and can get out of town without being winded.

Also a 0 stud (great for back up) with 2 influence and zero upkeep. if you are like me and run Kings for the other First Peoples interactions, having a reasonably priced one that is either useful (on stats) or VERY USEFUL (for his ability) is just what the Great Spirit asked for.

Mahpiya Violet by on

As long as you can keep her feed with spirits, you have a no upkeep 3 stud.

of course, Mahpiya is not a shaman herself, so you will need a spirit talker to travel with her (and with a spirit), so it can be out manuevered.

and you can cycle those on value spirits back into your deck structure.

Fire-Dancer by on

Fire Dancer wants to use totems that have shootout actions. have a fight break out where there is a totem

Boot into the fight

activate the Totem.

Unboot Fire Dancer.

oh, and he is Shaman 2 in case you need a little more skill for the combo of cards you have in mind.

now if only there was a Totem that could attach to your home......

Jett Can Cega by on

if you have enough luck to reliably turn your draw into a stud, then you can save some money.

but the truth is that you want to Rabbit's Deception out of the fight and boot someone on your way out.

Also works if they Pistol Whip Jett home - he leaves a parting gift.

and I am pretty sure he also works when running home after a round of the shootout. (But not from chickening out of the fight in the first place.

passes Kung Fu on an 8, so he might be a user of Behold White Bull.

The Resurrectionist by on

Inspired by the old Horace Manse, for a new age.

While you may not end up keeping this 2 upkeep dude in play for the long haul, at least while he is in play you get his influence to ward off defeat.

Cagey players may plan on a sacrifice play like Mourning Mist or No Turning Back, using The Resurrectionist to soften the cost.

or if you are really smart, slide a dead, but on-value Abomination back into your deck when your card count is low. Either draw it to hand at the end of turn or draw it into a shootout... win - win.

Gabrielle Perivale by on

connecting with the Fear Monger Mystical goods theme - this voodoo huckster can weaken an opponent in a fight.

use a Silver Weave Staff or Stone's Colt Dragoons, and you have a reliable -2 bullet penalty.

and that influence hit might protect you from Mariel Lewis / Zac Deloria - or just make sure that you are the player who gets to use the Carter's Bounties where you are fighting.

The Grave Gunslinger by on

Fans voted for The Ghostly Gun to come back.

this version sacrifices an influence in the name of reducing that hefty 7 cost price tag.

or, if feigning weakness / caught off guard, you can pay the cost to suddenly join a shootout - particularly if you really need an extra 2 stud.

you can of course spice that trick up more with something to unboot your new friend like Stand Together. Or have him spring into action from Unexpected Allies or Soul Cage.

Noah & Jonah Whateley by on

fans of the original Total Recall may get Kuato flashbacks, but this abomination against nature is just trying to protect the hucksters that he is charged to protect. A strong deterrent to an early kidnapping.

Combine with Phantasm and it becomes unlikely that dudes accept a call out in your home.

Dr. Dwight Shelton by on

Theoretically safer than running Maggie's job - as long as you have the right location (lucky for you, there is Livery Stables)

Cheap influence, but horse medicine is an expensive hobby, so you have to keep paying him.

helps a deck running on Q that is looking for some card through put.

Delores "Dolly" Lassiter by on

the strength of Dolly goes hand in hand with the deeds that you are using. and the availability of that elusive "1 more ghost rock". A short list of deeds that she will most commonly set up shop: (Noon Actions)

Circle M Ranch

Pony Express

Mayor's Office

Baird's Build and Loan

General Store

Charlie's Place (5 STUD!)

2nd bank of Gomorra (net +1 GR)

or ... a surprise California Tax Office!

Sterling Chan by on

A little tribute card for community member Chan Sterling, this Entrepreneur is looking to talk your ear off.

As long as neither dude leaves the "conversation", neither unboot at nightfall this turn. Hopefully you can use this to secure a victory on the following turn.

Add in some horses so that you can follow your mark.

Piotr by on

This is a reward card for one of our Weird West backers. The idea is a vampire that uses his faith to manage his curse.

Of course, in the violence-prone world of Doomtown, there can be tangible rewards for abandoning one's faith, if only for a little while.

now, Piotr the pious can certainly perform a noon miracle pre-fight, or use his Shootout action after performing a miracle. Then you can recycle your on value hearts to promote more legal hands. (even better with the 10 zero cost miracles)

Mr. Outang by on

time for a little more monkey business. (I should try to turn that name into a card.)

Always a Mean Drunk, the older (and wiser?) experienced version of our favorite primate sacrifices his number of bullets for both a superior bullet type and now with influence. (also an adjustment to make up for not having Whiskey Flask in the environment.)

3 value with a Kung Fu 2 makes pulls on a 5, so if you choose to start Mr. Outang, the three Kung Fu dudes on 5 are a fine fit for deck building - as well as the five Saloon deeds with values five or less.

While sure, calling out a dude at a Saloon should normally be done with the standard noon action, this belligerent biped can start a ruckus while booted. And that 2 Kung Fu rating is what people who want to use Monkey goes to the Mountain have been needing.

Wong Fee Lee by on

Wong Fee Lee is here to fulfill your cinematic fantasy of one man against many foes. If your foe brings the full might of a starting five dude posse, then you have a dude with an unheard of Kung Fu 5. too bad Monomi Miles doesn't have this text - although it is for the best.

Or - if you are not planning on starting with Wong Fee Lee, he is a great addition on 2's in an Anarchist Kung Fu Deck that might even be able to make kung fu pulls once he comes into play.

Fort 51 by on

If you missed the announcement and are looking at this wondering, "Why reprint Fort 51? I don't see any changes."

I added "equal to or... less than the gadget's printed cost".

as a byproduct of some of my price slashing for Weird West Edition combined with curating the card pool, the original Fort 51 had major struggles with being able to apply bounty.

Now the four 1 cost gadget weapons will allow you to place a bounty on the abundant 1 influence dudes. And those four 2 cost gadget weapons can place the blame firmly on key influence dudes.

I still like to run this home with Stewart Davidson - as long as there is a handy zero influence bullet catcher, I pitch a card, boot Stewart, apply bounty. Then I use the home, claim the bounty. it takes steps, but it turns an unused card into a Ghost Rock.