An introductory Fearmongers deck with 2x Base Set and 1x each expansion up to and including Hell's Comin' With Me. The six decks in this series (one per faction can all be built at the same time, excluding the jokers (you'll have 4x jokers from two Base Sets, so you can switch them in to whichever two decks you're playing with).
Your main shooting values are 10, J and Q.
Your goals is to get some copies of Blood Curse in to play and use it to lower your opponent's influence while out maneuvering your opponent with Shadow Walk to snatch control points, pull your opponent's dudes out of position and deny them income.
7 comments |
---|
May 25, 2020 ironcache |
May 25, 2020
ironcache
High spell diversity, I mean to say. |
May 25, 2020
Harlath
As ever, thanks for the comments! :) Other dudes can cast Mind Twist on The Brute, but upgrading to include a grifter like Funtime Freddy is a great way to adjust the posse. Particularly as it will teach players that you might not always want to use a Grifter's ability. Grimme is another fun way to expand the game once new players are comfortable using a Legend. |
May 25, 2020
ironcache
Aye, a good note about others being able to cast it on the brute. But that requires them to be at the same location as the brute. Whereas, for example, if you send the brute off to capture a deed, he will not hold that deed on subsequent turns without support. Whereas Funtime Freddy holding a Mind Twist would be able to give himself the boot he needs. |
May 25, 2020
ironcache
Definitely agree though that Funtime's grifter ability may be a trap for newer players, and not something I considered when I made the suggestion. |
May 29, 2020
jaythejester
This deck seems like it would play Ezekiah Grimme well. |
May 29, 2020
Harlath
|
Given the values, Arnold McCadish is worth consideration if someone is looking to tweak this deck. Also, given the low spell diversity (and the fact that Blood Curse number 3 is worth 3 Ghost Rock), consider Ezekiah Grimme.
Also, Rumors has always been good for this archetype, but have to be careful about it failing Blood Curse pulls on Huckster 0s.
A deck with Mind Twist would really benefit from a 0 influence huckster, such as Funtime Freddy in place of The Brute (but, of course, it's only 1x - might be more worth considering the swap if Grimme is in, as mentioned above).