This is a control point rush Sloane deck that focuses on non-booting jobs like Establishin' Who's in Charge and Recruitment Drive to regularly pump 4 or more control points within the first day.
Draw Structure: 5's-A's-10's[16-12-6]
The deck focuses on "5's" for primary shooting value with 16 starting in the deck. "A's" are the secondary value with 12 starting in the deck and potentially more if some of your starters get discarded! "10's" are the tertiary value with 6 starting in deck and shouldn't be counted on except to potentially finish out a pair for a full house. With Angelica shooting unhindered and 2 other dudes supporting, you can regularly get a full house or better!
This structure allows you to get decent hands with a modest amount of bullet support while also being able to take lowball with some regularity. The relatively low key values of A's and 5's help you win tied-hand rank lowball rounds more than you might think!
Angelica is definitely the star of the show being able to complete jobs and still threaten Town Square after she boots home or just threatening to jump into any job started by another of your dudes! She is also a very reliable shooter as she is resistant to Pistol Whips being able to rejoin a closeby posse if someone else is holding position in the shootout. Everyone else in the starting gang can supplement the control point pressure with their abilities or influence by taking opposing deeds.
Pancho and Barton are your backup regular heavy hitters if Angelica bites it.
Steven Wiles is Steven Wiles.
The non-booting jobs like Recruitment drive and Establishin' Who's in Charge are highly underutilized compared to much more popular kill jobs that require booting such as Kidnappin' and the like. Having an unbooted dude means you can utilize Pistol Whip to help complete the job! Having Angelica around means you can always throw a strong shooter into the job if the situation warrants it!
For example: If you win lowball, starting a Recruitment Drive as the first Noon Play with Jake Smiley immediately forces the opponent into a difficult choice as they have to boot in at least 2 decent shooters in order to reliably contest it. One of their shooters could potentially be pistol whipped away while the other one is required to fight Angelica if she decides to join later. These threats force an opponent to commit significantly more than you first in order to oppose your jobs and gives you the choice to escalate the situation depending on what you have in your hand!
If the opponent boots in the majority of their gang to contest the job, you can choose to let your Leader get slaughtered and get your control points through Establishin' Who's in Charge, Sloane Home/Allie's ability, or by dropping deeds you won't have to heavily defend. Losing one dude to boot out an entire opposing gang can often be a favorable trade!
The Cheatin' Varmits are primarily there to help win lowball hands to setup this situation but are certainly useful in giving you an edge in close shootouts as well.
A copy of all the cheap 2-cost or less 1-Control point deeds and a good peppering of 2-Control Point deeds like 1st Baptist, Bank of California, and Mayor's Office you can fish out with Recruitment Drive. These provide the primary control point pressure which is supplemented by your dudes.
These are primarily for shooting structure but are cheap enough that they can be very useful even early on! Pearl Handled Revolver on Allie makes her a strong shooter while A Pair of Six-Shooters on Angelica can make her a potent anti-cheatin' threat as well. The Pair of Six-Shooters will also help you win lowball rounds after the first day!
This deck works particularly well against weak shooting decks or decks that require several plays to setup before fighting as your jobs will go mostly uncontested. The income and control point advantage can be very difficult to overcome by the 2nd day.
Against particularly strong shooting decks , even with Angelica fighting, it'll be near run thing. It'll be best to hunker down at home and play as a traditional landslide to spread their dudes. Only start a fight if you have a massive bullet advantage via Steven Wiles or other shootout tricks like pistol whip or Cheatin' Varmit with 5 cash in reserve. If you must fight you'll want to do it early while your Jokers are still in the deck!
|Mar 14, 2015 madmaps
|Mar 14, 2015 mplain
|Mar 15, 2015 mysticpickle44
|Mar 16, 2015 mplain
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|Apr 03, 2015 next2archstanton
|Apr 08, 2015 mysticpickle44