Fairly standard regulators CTC build but with added raven goodness.
The plan is to run maggies job with Irving to generate early money and horses. Use regulators movement effect to put early pressure on your opponents deeds using raven to gain an extra bullet at sundown when needed.
Between Regulators, grim servant and CTC you will have lots of studs and more bullets than all but the most ardent sloan gangs. If you manage to make CTC fire then as long as you stay legal you should win the shootouts.
3 comments |
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Dec 18, 2017 Harlath |
Dec 18, 2017
Neramoor
The idea of playing raven/regulators is that you don't need spot removal as your opponent is going to have to come out and play even with spirit fortress. |
Dec 19, 2017
Harlath
Good point, frees up more space for other fun and games. :) |
Congratulations on your storming 4-0 performance!
It was good to see Raven surpass your expectations - the extra CP even helped close out some games. Extra money from running Maggie Harris's job alongside Irving Patterson helps overcome the GR cost, and the Morgan Regulators ability helps counteract all the Puppet/Phantasm nonsense that the Edinburgh group has fallen in love with and inflicted on other UK tournaments. :)
Might be worth swapping one Run 'Em Down! for a Kidnappin' to go after dudes that can only be hit by jobs?
Grim Servant O' Death also did fine work, it was nice to see you and Mark make good use of it.