Good ol' fashioned control, but with knives! Was running 2x Paralysis Mark and 2 Tlaloc's and it did alright, but the real fun of this deck is Soul Blasting/Puppetting people with might Steele Archer. Throw a couple Tlaloc's on the table and you can get 4 or 5 huckster action. The PMarks are still pretty useful even post-nerf, but I wasn't finding them to be crucial. Phantasms can serve a similar defensive purpose.
Backroom Deals is okay most of the time, and hilariously awesome sometimes. Saving 1 or even 2 GR puts it on par with Reserves, but sometimes you also get to steal a Steven Wiles or a Bobo or some such thing, and that's finesse.
Funtime Freddy can grift when the grifting is good. Have a Horace in your starting hand? Grift, baby! Got some other cheap dude? Consider it. Obviously don't do it if you have Puppet or Soul Blast in hand. Starting with either a Soul Blast or a Puppet on Steele is a nice kickstart, and it also pulls those scary low values out of your deck. Eventually papa Ivor shows up and you get whatever got aced back (probably Puppet but who knows).
Don't grift with Freddy if you can't put out more defenses or if your opponent is liable to rush you.
Cheating resolutions because cheating resolutions. This deck has more dudes, more deeds, and less hexes than I am prone to play. The idea is not to be afraid of shootouts but not to rely on them neither. Rumours and Blood Curse means you can win peaceful like.
I wish there was a way to start with experienced Steele. Unbooting hexes? Come on. Cant' decide whether to include him as pull-failing off value.
|May 14, 2017 DoomDog|
|May 14, 2017 Devogenes|
|May 14, 2017 jordan caldwell|
|May 15, 2017 Devogenes|
|May 15, 2017 jordan caldwell|