Pros:
+3 bullets and making your dude a stud is massive.
Combos well with a lot of the Sloane Gang, especially Marion Seville, making him a 6 stud!
Combos with Shotgun allowing you to ace any dude with at least a value of 4 and lower in a shootout.
Gives the dude a lot of control over wherever they are. Hold down the Town Square and call out anyone that is foolish enough to come out there. Hold down a deed that you're wanting to keep under your thumb, or even a deed you want to take over.
Cons:
A value of 5 of clubs is the same as Pistol Whip, so Bad Company has some stiff competition to be in your deck.
If your opponent does manage to tie in the shootout and your boosted dude is the only dude on your side, your opponent is getting that 4 ghost rock.
The dude has to already be wanted. So you do have to do start stirring up some trouble in some way to be able to use Bad Company.
Overall:
Bad Company can be devastating if used at the right time. The ghost rock risk is pretty heavy though. Also, sharing the same value with Pistol Whip hurts Bad Company a lot. It's pretty balanced for what you get, just proceed with caution if you do decide to play it.
Rating: 2.5 / 5