Economical Exhibition

published Jun 08, 2016 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Kahkalack 110

So I made this as an idea for a deck that can shoot relatively well (5 off-value and they're all cards that stay in play once I draw them), but can also economically out-pace most other decks if they can't force shootouts early. I believe it also has the ability to win the matchup against a slide deck at least a good portion of the time as well.

You're starting with effectively 6 influence on the board, so you don't want to rush a shootout if you don't have to. If you win lowball, you have 8 GR to spend on turn 1. With a decent hand you should be able to drop a deed or two and play a gadget (probably for free with Jen by booting William).

Ideally you don't want to fight until you get a Holy Wheel Gun on Jen or Flame-Thrower out there with some GR to spend. It also helps to have a A Slight Modification in your hand to deal with an Unprepared or Pistol Whip. If you're going against something like Den of Thieves I would avoid a shootout if possible until you have a Cheatin' Varmint ready to drop.

Against slide, you should be able to build your economy without too much trouble, and if you can manage to drop a Hunter Protections or Epidemic Laboratory early enough, you should be able to overwhelm them. You're running enough dudes and deeds of your own that you can control the board even if they're dropping multiple deeds per turn. The Mechanical Horse guarantees that a Banditslide deck won't just be able to outmaneuver you, assuming you're producing some serious GR by end-game.

0 comments