Rules update 1st May 2016:
"Spell • Cost 1 Hex Noon Hex X, Boot: X is the value of a dude at this location. Boot the dude."
Basically this change will mean Paralysis Mark can no longer boot dudes at adjacent locations.
Noon Hex X, Boot: X is the value of a dude at this location. Boot the dude.
Rules update 1st May 2016:
"Spell • Cost 1 Hex Noon Hex X, Boot: X is the value of a dude at this location. Boot the dude."
Basically this change will mean Paralysis Mark can no longer boot dudes at adjacent locations.
For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\aab53873-ff2e-450b-8cf7-67a5abf01fe3\Cards
The image is named with the correct OCTGN id.
From the May 1st Errata: www.alderac.com/forum/viewtopic.php?f=375&t=116357
Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Morgan Cattle Co., Mugging, Nathan Shane, Nicodemus Whateley, No Turning Back, Rico Rodegain, Smiling Tom, Undertaker, Unprepared, Unprepared Promo, The Wretched
Posted with permission form Pine Box.
The power of this card is amazing, letting you lock down a guy from Next door is great, using it to isolate there good shooters by either booting them, or there support guys. then picking of the guys stuck in the open.