This deck has movement. No, I don't think you understand, this deck MOVES! After it moves, it moves, and moves, and moves again. And just when you thought it was done moving, it moves some more. "Open Wound" moves dudes, Tse-Che-Nako's Weaving moves dudes, Spirit Trail moves dudes, Ghostly Communion moves dudes, Fire of Nanahbozho unboots a dude after they boot to move.
In the starting line up we have 4 shamans, because removal sucks when you have no draw structure.
Dudes are 5 more shamans, because removal sucks. Kabeda Hakurei can do some fun things with your totems, Speaks-With-Earth can boot dudes who follow him, and Laughing Crow is spectacular once your economy is going. Androcles Brocklehurst for influence and production. Ambrose Douglas, because the only thing better than casting spells twice is casting them a third time! Nicodemus Whateley, oh, because, I forgot to say earlier, this can also be a Nico control win deck. More on that later.
Clubs are boring. Showboating for win condition.
Diamonds include 4 out of town deeds, and maza gangs, for economy and places you can attach totems. (A Spirit Trail on Maza could result in a 6 production deed) "Open Wound" because they are amazing with Tse-Che-Nako's Weaving, are all adjacent with each other (which is important synergy with the spells), and have built in movement, and are excellent value. The Whateley Estate because, damn does it work in this deck.
Hearts, the heart of the deck. 17 totems that stay in play regardless of most spot removal. 8 totems create holy grounds. 16 spells create movement, or unboot after booting to move. Many Speak as One creates influence token dudes to take control of locations after moving, are a decent counter against Morgan Regulators and Election Day Slaughter. Can be set up to give Nicodemus CP's. Many Speak as One can still showboat if cast at shaman 3, and Fire of Nanahbozho can help shaman 1 or 2 accomplish that.
Cool combo is Silver Pheasant's Bounty and Tse-Che-Nako's Weaving; Boot deed for GR, unboot deed, moves a dude adjacent to shaman, control point on shaman (until they move, or end of day since it's a noon ability). Use home ability, boot deed for GR, unboot deed, control point on shaman, use Ambrose Douglas, Use home ability..........
Nicodemus Whateley because Jesters industries have become sick, twisted, sadistic, and cruel. Remember, if a dude uses the Whateley ability given to them because they are at an in town deed, and moves to a location other than an in town deed, they lose that ability (Whateley keeps the control points), than if they move to an in town deed, they gain the ability anew, and may again boot to give Nico a control point if they get unbooted. This was previously very rare to see happen. Previously. This deck can definitely do that. Repeatedly. http://www.alderac.com/forum/viewtopic.php?f=375&t=115672&p=1490972&hilit=Nicodemus#p1490972 (Proof of ruling)
Side note: I hinted at this deck on Facebook, only clues being I had built a deck out of an underused home other than The Arsenal, David Hogg called it exactly! Wow!
|Nov 06, 2016 DoomDog|
|Nov 06, 2016 Nobuyoki|
|Nov 06, 2016 jaythejester|
|Nov 06, 2016 Nobuyoki|
|Nov 08, 2016 twoeyedjack|
|Nov 09, 2016 jaythejester|