I think this deck has more potential than I was able to pilot out of it at the Southern California Servitor event. That said, it can be really fun to play when all the pieces line up. I took it to 1-2 in an 8-man event, but I think with a couple more tweaks, and better knowledge of the field, it can do better.
The game starts when Valeria Batten successfully pulls to engineer the Clown Carriage which is then to be driven by The Flying Popescus who are supposed to use it on Kidnappin' runs to pop out Abominations (such as The Harvester, The Tattooed Man, or Tyxarglenak/Tyxarglenak (Exp.1)) to suddenly Point Blank unsuspecting foes. Then, once dudes are sufficiently booted out, the plan is to steal the game using Puppet.
Changes I would strongly consider to tighten this plan: Adding another Kidnappin', maybe starting Ambrose Douglas in place of Jake Smiley, and adding another off-value cheatin' resolution (such as Coachwhip! or It's Not What You Know...).
Anyhow, I will likely keep refining this deck and playing it casually, because I need "to turn a corner" on how to better leverage the position and movement rules to best maximize the possible combinations of Kidnappin' and Puppet. I recommend you give it a try if you like to play a fun, thematic, and slightly janky deck. Cheers!
|Jan 21, 2018 DoomDog|
|Jan 21, 2018 jordan caldwell|