This is the deck that won by votes at the Tombstone Storyline Tournament.
This is what I would call a choose your own adventure deck. The deck is built not to win, but to tell a story. Just like in a choose your own adventure book, the journey depends on what cards you draw.
For this particular deck it is revolved around Dora the Explorer if it were circa 1880. Before the game starts, explain that Dora has amnesia. And although she remembered her name the kind folks down at The Orphanage (haunted by Ol' Howard) took her in and fixed her name proper as Doris (Doris Powell). Like most stories with amnesiac girls leaving the orphanage, they want to learn about their past but have nowhere to start. This is her Inner Struggle. She also must have her trusty "backpack" (Soul Cage) so that she can store things on her journey. At some point she should also make use of her "map" aka Buried Treasure. Also, on her journey she is joined by some weird drunken monkey (Baijiu Jar/Whiskey Flask) that the townfolk refer to as Mr. Outang (aka Boots before Dora lost her memory). When possible he happens to wear a pair of Espuelas. Jake Smiley also referred to as Swiper is a bit overbearing (after all he is wearing an Outlaw Mask), so Dora tries to keep her distance from him as he is Bad Company. In fact, once Dora leaves The Orphanage, "Swiper" will attempt to steal any stuff that she left there (Siege Of The Orphanage).
Playing the deck:
So when getting any of the previously listed cards, I would explain what Dora's adventure is going to be, and what are her motives (which is basically to find out about her past, and why this monkey is following her around). (For example, Inner struggle might not show up until later in the game, so when it does I'd just explain that she had nowhere to start). Any cards that I drew I would try to assemble some sort of story out of it based on those cards' story hooks, and based on the overall plot. So as I would play the card I would explain what's happening with Dora and of course that "Boots" would follow her and she wouldn't know why. This would continue until I got to the endgame storyline. If I ever reached the storyline finale, then I would concede as Dora didn't want to stay in this town anymore after such traumatic events. (This never occurred as most of my games were over in 1-3 turns. No one cares about an orphaned girl and her pet monkey apparently.)
Story hooks:
Rico Rodegain is Dora's Uncle and can be found at Taff's Distillery. He is aware of what lead up to Dora's disappearance, but is not aware of what happened to her or her parents. Causes An Accidental Reunion since Rico didn't know that Dora was still alive. Also aware of "Boots" and can explain to her that they were best friends, but not aware of why "Boots" can't speak.
Emilia Vivirias is Rico's girlfriend and can be found at Killer Bunnies Casino. She knows what Rico knows and will bring Dora to Rico if possible.
Diego Linares, Dora's cousin, can be found at the 1st Baptist Church praying. He also knows what Rico and Emilia know. Causes An Accidental Reunion since Diego didn't know that Dora was still alive. Also aware of "Boots" and can explain to her that they were best friends, but not aware of why "Boots" can't speak.
Big Nose Kate, Jacqueline Isham, Virginia Ann Earp, and Natalya will recognize Dora, and want to help her find the truth, but have no knowledge of her past. They should all be found at the Explorer's Lodge. (Based on the Explorer Girls from Dora and friends in 2014). Any one of them will want to bring her to the rest of them to all get acquainted. They are part of the endgame of the story, and will help Dora with One Good Turn….
"Professor" Duncan is a helpful guide and can be found at Gage Export Co.. By talking with the animals and spirits of the forest, namely Dancing Butterfly, Mischievous Coyote, Crafty Hare, Owl's Insight, Sun-Touched Raven, and Wrathful Spider, Dora can come to find the truth of what happened to her as they will give The Evidence that she needs. But he requires her to find the Idol of Tlazolteotl before he will help her.
Hamshanks will also help Dora find The Evidence that she needs. He can be found at Pat's Perch or Jackson's Strike hiding. For him to help Dora, he requires her to give him either some new clothes (Sunday Best), new boots (Wendy's Teethkickers), or maybe just a new hat (Fancy New Hat), as he needs a disguise to escape the region.
Mr. Outang knows everything. He was there, he saved Dora from certain death, and was aware that Dora's parents had died. He's a drunk because he lost the use of his voice and the rest of the townsfolk would not abide him with Dora (Curse of Failure). Thus he brought her to The Orphanage. He's basically there just to protect Dora and hopefully to lead her to the truth.
Endgame Sequence:
The Evidence:
End Notes:
Property Is Theft was used as the outfit, simply because I didn't want too much attention on "Boots" if I was playing 108 Drunken Masters. The story is more about Dora than it is Boots, so I felt Property is Theft was the best overall choice. I'm very disappointed that there's no backpacks or maps in the game, hence the use of my alternatives.
1 comments |
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Nov 16, 2019 Findegil |
How about De Annulos Mysteriis or Rites of the Smoking Mirror as a sort-of-map?