Morgan buys in help, London Deputy Winner

published Apr 01, 2015 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Andy 204

This is my dudes and deeds deck that I won the 21 field London Deputy event 29/03/2015. It's based off 2 cores and all 3 saddlebags released so far.

Concept of the deck is to out power the opposition, making them spread their dudes over so many of your control points that you can start picking them off one at a time when you go into 'win mode'.

You have two dudes, Xiong "Wendy" Chengy and Ulysses Marks that are out-of-faction, however both of these have in-built control capability. Ulysses is there to try and remove Clementine Lepp from her safe saloon, taking it over and swinging you 3CP (1 for the saloon from them to you and 1 from Ulysses Marks himself).

You then go out and push people away from their (or my) deeds using Xiong "Wendy" Cheng and Pistol Whip. Rumors also allows you to take back control of deeds, preferably on booted dudes so they can't get back home to regain their influence.

I've avoided most 2cp deeds, however there are two in the deck. If possible these should be late play deeds to 'seal the game' however they are also traps, in the deck to force their dudes to go to those locations.

A combo I didn't spot until today was play The R&D Ranch (for some reason can't get that card to link), rumors whoever boots there, pull and hope they discard :)

The evidence is in for Fred Aims, though I didn't face him today (the Sloan I played didn't use him) I still wouldn't take that out, I feel it's worth it.

Coachwhip! is dual use, booting out their movable influence in lowball great, Travis Moone acing Steven Wiles in a shootout, even better :D

You also don't want to pass to early, so use the actions on the cards even when pointless, for example I removed the bounty of Lane Healey rather than pass, as I wanted to see what my opponent would do next and pass was a definite option.

Be prepared to lose all your deeds early on when being camped and potentially lose Irving Patterson early, this happened to me in 3 games, if you are NOT playing deeds, you will lose, you have to stretch your opponent.

The final was against another Morgan player who had some very nice tricks and was excellent to play against (thank you Lee for a VERY enjoyable game). I ran his entire deck out of dudes, even though many turns I was 1 CP off loosing. The final went over for 2 hours (one game!) if I remember right.

Finally do NOT play this deck if you don't want to think about chess movement a lot.

BTW ignore what Jimi says about this deck, its Dudes and Deeds not landslide ;)

2 comments
Apr 01, 2015 Jekmak

Good to hear this deck had such success, Andy! How important were the horses? Have you tried even more cheap dudes instead? Like this deck ... dtdb.co Was One Good Turn really crucial or were you generally swimming in enough rock anyway? Cheers.

Apr 01, 2015 Andy

The horses are in there to allow more chess moves, pull people out of position and then move, they have to boot, you don't.

Not sure what I could drop for more dudes tbh.

Good turn is excellent, if I'm short on cash, which can happen there's a boost, if not then it's replacing itself as it draws a card, keeping deck speed high.