Sixes and Sevens (NA 2018 Top 4)

published Aug 06, 2018 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Cadavaca 95

The genesis of this deck was Grim Servant O' Death with the Full Moon Brotherhood – on offense, their crucial dude can't join; on defense, your Agent Provocateur will be at home to not join. TLDR: 4-1 in the Swiss (losing to eventual second place), won the quarterfinal, conceded the semifinal.

Round 1 vs. Thunder Boy Nabbe (Justice In Exile). I wasn't cheating enough for him to bounty all my guys. The key to this game occurred when he pulled a job (Kidnappin', I think) on a wanted dude of mine, and I defended with two non-wanted dudes, obviating his Law Dog shenanigans. 1–0.

Round 2 vs. Robert Newara (Original Sloane). Robert was camping with Allie Hensman in town square, with Barton Everest as backup. I turned off Barton and had enough Cheatin' punishment to punch through. 2–0.

Round 3 vs. Dustin Horn (Morgan Regulators/Hellstromme). Dustin built up a nice array of studs with Yagn's, despite my best efforts to ace and disable his Gadgets. We were in a shootout when time was called; rather than take his guaranteed victory on time, Dustin decided to stay in the shootout, and lost to Lady Luck. (Figuratively, not the card.) 3–0.

Round 4 vs. Rich Carter (Full Moon Brotherhood). Rich's Forgets stopped my Agent Provocateur from bringing Ivor Hawley into play, and after he Kidnapped The Ghostly Gun, I didn't have enough influence to contest his deeds. 3–1.

Round 5 vs. Stephen Holder (Protection Racket). Stephen's job fu was powerful, but he was unlucky enough to Cheat during lowball a couple of times while I had a Fetch in play, meaning his Fiddle Games weren't sticky enough. He Established Who's in Charge twice, and I was able to sit on both of those deeds and Summon a couple of Abominations; he ended up not being able to afford the upkeep for both Antoine Peterson and The Fixer at the same time. 4–1.

I was surprised and pleased to make Top 8! Unfortunately, I knew I had to leave Indianapolis at 2, so I was pretty sure I wasn't going to be able to make the final. After my mirror match with Carter in Round 4, I decided it would be worth it to start with Ambrose Douglas over Christine Perfect for Top 8. This proved to be the correct decision.

Top 8 vs. Chase Causey (The 108 Righteous Bandits). My home was able to blank both Longwei Fu and Randall, thanks to Ambrose Douglas. Despite some attrition (losing two dudes to a Jael's Guile!), I was able to shoot well enough, and punish Cheatin' enough, to reduce Chase to three dudes and no permanent influence (only Amazing Grace remained). This game went to the warning, but I ended up securing two control points, which was all I needed.

Top 4 vs. James Meredith (108 Drunken Masters). I got hit with an early Inner Struggle and lost Black Owl, but somehow after that I was never cheatin' when Joe wasn't. This might be partially due to my This'll Hurt in the Mornin's skewing his deck such that he was cheatin' more often. Whatever the case, he wasn't able to inflict any serious damage, and my robust suite of weird Shootout and Cheatin' abilities kept me mostly safe, although neither of us were able to develop the town much (I remember 2-3 deeds per street). At the 55-minute warning, I knew I wouldn't be able to stay for the final game even if I were to win, so I conceded.

Changes I would make: swap out The Whateley Estate for a third Sight Beyond Sight; ditch Christine Perfect for maybe Henry Moran (I never used her action, not once).

Thanks to everyone for a great event and a great weekend!

2 comments
Aug 08, 2018 Harlath

Great to see you and discuss various topics. Enjoyed watching your matches and pleasing to see a number of TCaR cards in here. Nice to see a toolbox of Hexes employed alongside Ezekiah Grimme. Not sure of plural noun for Hexes: a wickedness of Hexes? a damnation of Hexes?

Particularly liked the commentary on flexing your starting posse - this is one of the interesting choices Doomtown offers and it is good to see people making use of it.

I hope you enjoy the hard-earned "Design a card" prize after it was rightly passed down to you. You'd have likely made the final if it hadn't been for your early enforced departure. A classy move from the two finalists.

I like the point on multiple Sight Beyond Sight - it often aces itself so it's easier to run multiple copies even with Grimme.

Aug 09, 2018 BeastEG

Glad to see you could leverage a brand new TCaR card to such great effect in a rather innovative deck! Also, a true class act of a player all around!