Law Dogs Mystic Gadgets

published Mar 13, 2015 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

seksibro 153

A test build. 10x16 and 9x16 structure. The starting posse does not contain either value.

The starting posse is composed of 2 scientists. Drew Beauman allows for an instant build, while Mortimer Parsons acts as a backup scientist and as a stud. As usual, Philip Swinford is present for his low cost, influence and cycling ability. An alternate build swaps Travis Moone for a single Force Field or the Telepathy Helmet.

This deck capitalizes on a bunch of studs backed up by Holy Wheel Gun and Force Field. For this purpose, all benched dudes are studs, save for Dr. Dawn Edwards who acts as a reserve scientist in a pinch. Present in the deck is the ever stylish QUATERMAN who moves for no one, and the resilient Mario Crane. Xiong "Wendy" Cheng is always solid for shootouts, while Gang Yi is able to jump in a fight easily when coupled with the Law Dogs home ability. Richard Slavin appears off faction, but can fetch Doyle's Hoyle and Holy Wheel Gun from your discard or boot hill if needed.

Doyle's Hoyle can greatly aid in shootouts acting as hand manipulation tech, even if both scientists are somehow down and out. Force Field acts as a buffer, with the often ignored Tin Star can catch unprepared dudes caught by Too Much Attention.

Action-wise, Pistol Whip sends annoying opposing dudes home while a single Hiding in the Shadows can stay in your hand without hindering the deck's draw structure, for that moment wherein immunity from actions is key. Cheatin' Varmint protects against cheating or acts as defense in a pinch, while Unprepared shuts off annoying hucksters.

Considering the difficulty of the gadgets, invention pulls can only fail through 4 cards (not counting Philip), with the said chances likely lessened due to the fact that QUATERMAN and the Telepathy Helmet are both gadgets too. Hence, the jokers are there to aid in shootouts.

The deck is likely to lose lowball but starts with 5 wealth and 2 income.

In order to ensure funds, the deck packs cheap deeds coupled with off value out of town ones, in order to deter camping. Baird's Build and Loan is of special note as it further allows you to place deeds down. The Bunkhouse, Jackson's Strike, Carter's Bounties and Pat's Perch are all dirt cheap too, which goes great with the relatively low costs of the deck's gadgets.

0 comments