
Witness him - shiny and Chrome. building on the anarchist idea of benefiting from having dudes in multiple locations, Buzz here works best when he has an audience.
also contributes a 5 of spades for them without asking for Kung Fu support.
Witness him - shiny and Chrome. building on the anarchist idea of benefiting from having dudes in multiple locations, Buzz here works best when he has an audience.
also contributes a 5 of spades for them without asking for Kung Fu support.
Reloaded players might be sad to see that the home ability no longer makes the dude into a Stud.
It is still a great ability. The stud part was just a step too far.
Just being able to reset one of your pieces in the chess game is huge - possible unboot - even more so.
Another of my changes. Too many times in Reloaded there were "squabbles" over poor Jacqueline.
"You didn't use the React!"
Duh. I'm defending, it should be assumed I want to be a Stud.
--- So I removed the question.
The Brett Bunsen of Doomtown. Rob is one of the best dudes in Doomtown, and should be seriously considered for almost any decks starting dudes.
Really? He’s so weak, and pathetic. Yeah, but he’s also cheap, and pulls a lot of weight for only 1 ghost rock. For only 1 GR Rob is cheaper than most sidekicks and can similarly discard to cover a casualty, but can also ace to cover two, and additionally increases your draw bonus by 1. He can also carry a weapon, and becomes a very real threat without much cost when handed a Winchester Model 1873 or a Flame-Thrower. He can sacrificially be used to play Pistol Whip, or Unprepared to mess with opponents dudes. He can also perform some jobs on his own, either when there’s no possible opposition, or opposing would pull opponents into an awkward board position. They’re also the matter of simply pushing your luck. Even Rob can luck into a 5 of a kind, and for only 1 GR, a single moment of luck could spell the difference in a game.
There are some differences between him and sidekicks as far as bullet catchers go. He’s pretty allergic to shotguns, and he takes actions to move around instead being attached to a dude. Considering his versatility though, it’s a small price usually.
Lane Healey needed some love.
but how?
Dropping the cost to 5 would be TOO GOOD for a dude with 3 influence, and potentially 3 stud.
Dropping the upkeep would similarly be too good.
but Lane is iconic in the "horse support" theme of the Entrepreneurs.
so, if you can invest in a high horse for Lane to get up on, he gives you a break in the bill for his operating expenses.
if you are looking at Seamus here and wondering isn't this just Elander Boldman ramped up?
yes
more influence and cheaper
of course, to use the shootout ability, you are committing Two precious influence into a fight.
also - some have noticed, my approach to the Experimental theme is less harsh. No one wants to have their dude evaporated by a Club to the side of the head, so the penalty neutralizes the bullets on a failure (and not the vigorous +3 of his predecessor).
Weird West Edition needed a fightin' worthy kung fu dude. Fundamentally the same as Wang Men Wu from there comes a Reckoning, as long as you have a technique to perform (and for 1 ghost rock cheaper) - all while replenishing your hand (not to mention whatever the Kung Fu Technique you perform does).
Combined with being able to succeed with Techniques on a 7 or less, this Emri gives plenty of options for those wishing to engage in the mystic arts of the east.
Rest in Peace Steven Wiles - you were too goodfor us, you had to move on.
Hopefully this hired gun ruins fewer days while still saving the bacon.
Still fits in the support of the Dead Man's Hand deck if you are feeling ambitious.
So yes, the old Randall was just too good - mostly because there was no risk involved.
Now you need at least one other spot in town to spread the word - likely Randall at home, most of the posse in town square, and someone camping out at some deed. Maybe you make it work for you and put Forster Cooke tending bar, or Natalya diverting income.
hopefully flipping Randall p[roves healthier for the game.
Always tricky to thread the needle with the Entrepreneurs "money" theme. Giving advantages on a fundamental aspect like economy can easily turn troublesome.
but if you assign an overseer to your deeds, then they can be more productive. Either use this extra income to cover upkeep costs on your number of overseers, even more deeds, or maybe even use the Noon ability to draw something to spend money on.
More movement for the Anarchists just makes the chess game so much more fun.
Can't imagine where the idea for the flavour text came from though.... ;-)
Without a doubt, definitely the best card ever published :-)
the core of the idea behind this dude is the ongoing interconnection of the Anarchist dudes. and their multitude of themes.
Huang Li might not fit into a proper Kung Fu deck with his big king value, but he does allow you to get an effect out of kung fu dudes (booting the opposition).
Or with Blessed, setting up a Point Blank.
Or with an Abomination, pumping up to a 4 stud.
and the benefits stack with double duty dudes like Hamshanks, Brother Petrovic, He Fang, and Yasmin Tian
Prize card for Marshal winner Jonathan "Chase" Causey - known on some boards as Kamacausey.
He wanted something that did that sort of suicide charge.
placed the timing on the Resolution window instead of the react window because the React window would have made this dude essentially a Take Ya With Me on a stick, and then every deck is splashing it.
in order to make the decision harder, made him a fair costed 1 stud / 1 influence dude, so you might not want to blow him up.
unlike Taking Ya With Me though, you can blow up Jacc even if you are winning or tied. As long as you have another body hanging out after the resolution window, you are golden.
@db0
relevant fiction -
Drew Beauman salvages QP:
dispatch.pineboxentertainment.com
This story was the result of a 'save or damn' storyline event series where players could vote to save or condemn dudes. Jessica Patchett (nee Sloane) was saved, and Drew Beauman was damned. Story decided that agent of Drew's fall was Quaterman who (now possessed) would influence Beauman to go rogue and enforce his own (Quaterman's) twisted sense of law and justice.
Basically Q got corrupted and is now possessed by a Manitou. He's more Lawful Neutral-->Evil vs. Lawful Good. As Carter notes, there is a definite Robocop vibe to our Metal Man.
The Harrowed bit as noted by Carter is an in-game mechanic to facilitate Q's autonomy and independence from Beauman and reflecting the possession by a Manitou who awakens Q's underlying sentience.
Our first 5 stud - sort of.
following the tragic death of his sister, Bai Yang Chen has taken a vow of poverty. And he encourages you to take the vow with him.
Each card in your hand reduces that impressive 5 stud, and BYC will not hold on to worldly possessions to do something rude with those bullets, like a shotgun.
And for the D&D enthusiasts out there, he has enough monk levels to be immune to disease (conditions).
Finally, if you have purged yourself of the temptations of Wealth, you can draw a card. Not super useful when you cannot afford to play the card, unless it is a free action.
an aggressive heavy shooting deck would like to run BYC and leverage those bullets into a strong advantage.
Reggie here goes into my design basket of "all or nothing" type of risk vs. reward.
Start him, Darragh, Anthea, Maria, and Rosaleen and you can go all in with a 5 stud, 4 draw. Just make sure to win the round, because you lose a stud and a draw for each dude you have to remove from your posse.
and, from the other side of the table, know that Reggie needs to work as part of a unit, so the individual parts can be out maneuvered.
For those decks which want to get this beauty out faster, running a few copies of Technological Exhibition can make it happen much easier. I would have liked that it had more cost and less Upkeep though, to make it easier to keep in play.
Is there a story which explains how the QUATERMAN became harrowed?
I love my QUATERMAN deck. Even if it's not the best Gadget deck out there, I love the theme of creating a bunch of robo-cowboys! And even better, their immunity to bullet changes and being moved means that it messes up a lot of opponents' strategies. I love it when they try to play Sun in Yer Eyes, only to realize that QUATERMAN doesn't care!
So I was thrilled to see QUATERMAN PRIME, the new and improved version! He has the same benefits as the original with more bullets, and extra cost. The extra casualty for cheatin' players is a nice benefit, and the double-edged sword that means it effects you too means it fits well with the Law Dogs, especially Fort 51, given that they tend not to cheat.
The bad news: I've tried to make him work in a Law Dogs deck, but it just really doesn't work, which disappoints me greatly. There are a couple of reasons:
Maybe someday the rules will change to let you put any gadget dudes in your starting posse so he can see play more often, or Law Dogs will get a Mad Scientist 2 so he can be auto-pulled. But for now, Law Dogs can't very well build a deck that includes him, meaning only Entrepreneurs can effectively invent him.
The backstory of the art and this dude's origin are covered in this article at Pinebox's website in the article below. She and Dr Delphi Wallis are RPG characters given life in the card game, with art supplied by one of their players.
The flavor text implies that Virgil Earp witnessed Doc Holliday firing more than 6 bullets through the use of hexslinging.
The legend Doc Holliday locks a dude to 4 bullets, meaning that Doc Holliday cannot allow a dude to fan the hammer and fire more than 6 shots.
Complete flavor fail. smh.
Since I've seen quite a few people asking about it now, if you're wondering about the background behind the art on this card, check out this article: pineboxentertainment.com
with Secret Paths, you can take a whole posse of dudes from home over to a contentious deed without having to stroll casually through a Murder Blender in town square. Sure, the deed in question might become the site of a fire fight, but at least your dudes will be there unbooted. Great when there are things that you want to boot for. Or if you have a Totem that you want to drop on their deed.
Sure, it is expensive, but the effect makes you into the king of movement.
And if you can entice a fool hardy claim jumper to boot on out to one of your out of town deeds, then all of your dudes get to attend their upcoming funeral.
our old west version of suppressing fire. For times when your are not using Fives for Pistol Whip, or facing down a mess of 0 Stud dudes. Or, if you are trying to set up a bigger Nightmare at Noon. Or refining the target field for a Point Blank.
Also ruins Raven's day. Or helps secure the benefit, depending on who has pledged their oath to War.
and the dude you boot could be a temporary Bounty Hunter or Shane & Graves Security guard.
for the first part, I wanted some way, outside of Unprepared to impact opposing spells. Like a spell targeting version of Phantom Fingers.
Then there is part 2
another element of the influence denial suite alongside Blood Curse - but only useful against dudes with greater than 1 influence.
or ... Use Mind Twist on your own Zero Influence dude(s) to take control of deeds, or just to stay in the game.
This was conceived as another element in the Control Hex toolbox. A spiritual successor to the old Paralysis Mark, only with decision points for the opponent. Keep a Ghost Rock in reserve to unboot your dude or make deliberate movement decisions to keep the dude from getting booted. Scatter a few castings on different dudes and then they will think twice before bringing a whole passel of dudes into a shootout or Job.
or add in a forced booting effect like Leonardo "Leon" Cavallo, and you can be very effective turn after turn.
Depending on the huckster that is casting this, the bullet penalty can get up to 3, or more with an Attire boost. Or Lillian Morgan to drop a 5 point hammer.
of course the potential bullet bonus is best with a stud huckster, like Dave "Slim" Gorman, or Nicodemus Whateley, or even Auntie Sinister.
for extra dirty tricks, you could tag team this with Nightmare at Noon to render the opposing posse into a field of brass.
Improvised Weapon - thy name is Battered Banjo. This submission was a bit of a weird one, but I ran with it. A melee weapon to support that theme, and a bonus when applying musical accompaniment for a Hymn. add in a Sword of the Spirit and you can turn the banjo into an "axe"
And, YOU CAN SMASH IT ON A DUDE'S HEAD
We do not have a ton of options for hitting a dude with a bullet penalty as a noon action. Great is they are the lowball winner and your are trying to dodge a shotgun.
or this CAN lower the bullets of a dude with a Peacemaker.
Safety note on the influence bonus, reacting to Amazing Grace is great, since the influence boost will last until the end of the turn, but reacting to Onward Christian Soldiers will only endure to the end of the shootout.
I know that the world is pretty broadly divided into cat people and dog people. And we already have three hounds as sidekicks in Doomtown. People know that a dog would take a Bullet for them. And the indifference of cats is well documented (meme'd) on the internet.
Scratch here, can go both ways. If her "owner" is in a shootout that she has no interest in, she can promote a nearby dude as her new caretaker. Or Scratch can see a fight breaking out and decide to wander into the middle of it.
The card cycle is to represent a luck aspect. Possibly even a deliberate sacrifice play to get better cards into hand (and recycle a 5 of hearts).
Playtesters pushed back hard on my idea for a gadget weapon that removes Stud. Even though it discards itself when used. All of that concern really was hinged upon the scrounging scientist Janosz Pratt.
But this is a 4. and the ability requires a pull. And needs to be used by a mad scientist. How is this going to be useful Rich?
1) splash this in a higher value pulling deck so that you can neutralize bigger shooters more reliably.
2) run in a more mid range value gadget weapon deck, as there is usually a solid back up stud to wreck with a net gun. Heck, Barton Everest should already be in range.
3) use Prof. Aloysius Roe to pump the skill check.
4) look into some value lowering tricks like Stone Idol to bring that target down
yes, this is best in a situation where putting the 4 back into the rotation is not going to cause problems. Of course a savvy player could focus on the 4 value and capitalize on what going back into the deck does for the draw structure.